Pinegrove

We’re in a confused cultural moment, I think it’s fair to say; a moment of wishful thinking at various cultural and political extremes about how we, as a culture and a society, are going to move forward.

I’ve been thinking about an old (2018) article I came across over the weekend, about the band Pinegrove; and the band and the writer’s reckoning with allegations of sexual coercion. I’m no huge Pinegrove fan, but I find ‘Old Friends’ touching when it comes on Spotify. In a moment of heedless backlash preceded by a moment of sometimes hasty condemnation, I found this article valuable for how earnestly and humanely it grappled with a messy situation.

August 26, 2025 · 1 min · 113 words

p(badness)

I was thinking about preparations one might make for the current political situation going seriously sideways; and I realized that what you really need to have is a threat model (or a couple of threat models) for what might actually happen. If your threat model envisions one outcome, you might need to make serious preparations for moving to Europe, or Canada, or preparing to ride out some choppy waters at home.

I realized that it might be helpful to quantify, even if imprecisely, the probability of certain long-term outcomes for American politics, as a way of getting my arms around the possible outcomes and how likely I think they are. These aren’t terribly accurate point estimates of various outcomes, but they’re a way of thinking through different possible outcomes. The time horizon I’m talking about is probably the next 5-15 years.

  • p(current trends continuing)
    • The US continues on its current trend: there’s an increasing amount of stark Republican illiberalism, a more or less feckless Democratic party, but some effective resistance by institutions and civil society. The US and the international order manages to avoid worse outcomes, by the skin of its teeth.
    • p(current trends continuing): .4
    • Comments:
      • Trump places a lot of value on the appearance of normalcy, and things progressing on their current trajectory feels normal to a lot of people, even though American institutions are dramatically less effective than they were 20 or 30 years ago. It’s possible that things continue along these lines– as they mostly did during the first Trump administration.
  • p(substantial improvement)
    • The current dark period of American politics leads to an earnest period of political and social revitalization that is able to make substantial institutional reforms, along the lines of the progressive and populist eras.
    • p(substantial improvement): .2
    • Comments:
      • The current Republican party (mostly elected officials and primary voters, but to some extent the Republican general election base) seems to be locked into a one-way, ratcheting progression of interlocking illiberalism, misinformation, and extreme political tactics. The Democratic party would like to have earnest interlocutors with which to strike deals and forge compromises, but that seems unlikely in the foreseeable future. It may be the case that there’s some catalyst for revival waiting in the wings, but it’s hard to see it.
  • p(significant worsening)
    • Things get significantly worse in the US and/or internationally. American institutions are degraded to the point of competitive authoritarianism (or worse); America’s small-L liberal traditions (free speech, free assembly, freedom of the press) dramatically worsen; the American economy crumbles in some dramatic way; the US’s national debt becomes a more problematic asset and the US gets into trouble with its creditors; international instability and/or climate change leads to massive numbers of migrants, which leads to additional extremism and political degradation internationally; China invades Taiwan, the US intervenes and things go badly. Etc.
    • p(significant worsening): .25
      • Comments:
        • The chance of this happening has gone significantly up with Trump’s reelection. He has filled his administration with incompetent sycophants who are highly unlikely to be able to carry out important functions in a crisis. We probably don’t even have our arms around what the next crisis will be, but it seems unlikely that a bunch of amateurs will be able to respond appropriately.
        • On the other side, the established leadership of the Democratic party seems totally overmatched by the moment; the current moment requires strategic clarity, effective communication, and a certain amount of ruthlessness and cunning. There are some great, young progressives, but they are going to have to grow up fast, shed some of their inhibitions, and take power where they need to.
        • Also: I suspect the likeliest form of significant worsening is dramatic illiberalism stemming from the Republican party, but it’s not impossible that there’s some sort of left/leftist authoritarianism that rises in the wake of Trump, with some of the same features but on the opposite side of the aisle.
  • p(catastrophe)
    • Things get significantly worse, but with the addition of some major catastrophe: there’s some sort of nuclear exchange, a hot war with China and/or Russia, the international economic order and/or major financial markets collapse, malevolent AGI, etc. etc.
    • p(catastrophe): .05
    • Comments:
      • It’s hard to predict a catastrophe in any nuanced way, but it’s safe to say that American institutions are probably not in a great position to respond to it. This probability is probably greater than the .01 or less it was at in calmer times, but it’s hard to know what the actual value is at this point: .05? .1? .03?

The thing I’m only starting to think through is that the various outcomes here suggest different kinds of political engagement. If you think that the most likely outcome is current trends continuing, you might push for small ball institutional reform (anti-gerrymandering efforts, e.g.). If you think that things might get significantly better in some dramatic shift, you might think it most important to engage with utopian or speculative thought about what the future might look like. What’s the plan for the p(significant worsening) scenario? That one, I don’t have a great answer for.

August 23, 2025 · 4 min · 845 words

Revisiting C.S. Lewis

I have, I think it’s fair to say, an ambivalent relationship with C.S. Lewis. I loved The Lion, the Witch, and the Wardrobe as a kid– that bit where Lucy crosses into Narnia for the first time and meets Mr. Tumnus continues to feel magical and evocative and resonant, even now– but I feel less charitably toward that book as an adult, given some of the weird, possibly creepy, probably manipulative stuff that’s salted through it. At the urging of my roommate, I read Surprised by Joy in college; there were things I enjoyed about it, but there’s a section, after his conversion, where he jumps from being open to religion to embracing a very particular form of Christianity that felt rushed and probably disingenuous. Again, I haven’t had any particular animosity towards Lewis, but I found him much less convincing as a thinker than others I know, particularly because I’m not at all swayed by his confessional allegiances.

But then I read Laura Miller’s Magician’s Book, a book I really love, and it gave me a renewed appreciation for Lewis. As a result of that book, I’ve been slowly revisiting many of the books of the Narnia series, some of which I hadn’t ever gotten around to as a child. I’m not fully in Miller’s camp on Narnia– the didactic bits are really ponderous– but there’s something to her argument that the Narnia books work much better as something like medieval allegory than as anything else.1

I just reread Prince Caspian, for example, and it’s far from a perfect book: the didactic part about faith is pretty grating (even to someone who’s much more religious than they used to be), and the gender norms are obnoxious (even though Susan is clearly formidable with a bow). But the beginning is magical and evocative, the inner narrative that brings the children up to speed on Narnia is neat, and it’s great that it’s some weird syncretic amalgamation of Aslan and Bacchus and his followers that romps through the countryside and puts Miraz’ followers to flight.

I’m still no great fan of Lewis, that is to say, but I have enjoyed revisiting Narnia.


  1. In some ways, the biggest effect of Miller’s book on me has been to cool my ardor for Tolkien. Not that I was ever the biggest fan, but she makes a compelling case for how much more medieval Lewis is than Tolkien, and it’s not something I’ve been able to unsee. ↩︎

July 20, 2025 · 2 min · 412 words

Into the Odd for Kids

A quick addendum to the last post: when I was just rearranging some books today, I realized that Into the Odd might also be a great game for kids. (Or, perhaps, it’d be a great game for the right kind of kids.) It’s quick, it’s fast, it gets you into a dungeon crawl or whatever without any hassle, and gives them some interesting items / arcana to mess around with (as Hobgoblinry has already pointed out). I think you’d need kids who are OK with their characters being a bit on the fragile side, but if you just wanted to pull a map or an old/OSR module off the shelf and get going (as, in fact, I was hoping to this past weekend), I think it’d be great.1


  1. My annoyance with skill checks where you’re trying to roll under a 3d6 attribute goes away a bit when we’re talking about kids, and when the kid who rolled a bunch of low stats gets something neat in their starter package. Also: I suspect ItO’s ablational attribute system might make intuitive sense to many kids. ↩︎

July 1, 2025 · 1 min · 183 words

Savage Worlds for Kids / A Quick Savage Worlds Hack

So something I think about a little is finding good ways to run RPGs with kids. Some kids are super into the crunch of RPGs– I definitely had friends when I was a young person who would have been obsessed with minmaxing some character class or something– but a lot of the time, what I want if I’m sitting down with kids is something that gives me a little bit of randomization but mostly gets out of the way.

So when a friend and their kids stopped by last night to get out of the heat, I started thinking again about trying to find a good system for kids to play… and eventually found myself up late at night, poring over a few different options. To be clear, I’ve tried a few systems with kids before (Dungeon World, 5e, DCC, a few other things), and I’ve looked at a lot more (Beyond the Wall, Maze Rats/Knave, Troika, various lightweight OSR things).1

I want a few competing things: I want the system to be light enough that the kids can follow along and feel engaged; I want it to be a system that gives them some options to customize their character and how they want to play without being overwhelming; and I want it to be a system that I find reasonably fun.

And so I hit upon Savage Worlds, and wondered why I hadn’t thought of it sooner. Its core mechanic is easy enough that even little kids can follow (if they can read numbers), it has a lot of flexibility (for those cases where the kid you’re playing with decides to go off script), and it has enough bells and whistles to keep me occupied while running it. It doesn’t infantilize kids (which is a problem that some TTRPGs for kids have), but it doesn’t require a bunch of knowledge they might not have. (Dungeon World would seem to be fun for kids, but it kind of expects you to be familiar with the tropes of D&D.) I like the fact that SW’s bennies give the GM the opportunity to reward a kid for doing something inventive, but also give the kid the opportunity to reroll something they’re really unhappy with. (It is very tempting– for both GMs and the players– to fudge rolls when you’re playing with kids.)2

But in the more or less fantasy adventures I was thinking of, I do want players to be able to use magic, and I want magic to be fun and evocative and interactive. I was looking at Mausritter tonight, and I realized that it’d be pretty easy to hack a magic system into Savage Worlds on the basis of the Mausritter / GLoG system I already know and love: you just set up spells as part of a player’s equipment (maybe as runes or spell books, if you want to be concrete about it), with a certain number of uses, as in Mausritter; and then have them roll their sorcery die (likely with their wild die, as well) to cast a spell. You can use the [DIE] and [SUM] mechanics from GLoG and Mausritter to determine the power of the spell. Heck, if you really want to get wild, you can make spell casting dice explode, as well. To recharge spells, you can go the fun, evocative Mausritter path, or you can just kind of handwave it. You might want to fiddle around with how many uses a spell has (does each die that counts towards the power of the spell check a use, as in Mausritter?), but I suspect you do want to give kids something to check off as they use their spells (to give them an opportunity to be strategic about using their resources). You can even use the GLoG mechanic that rolling doubles causes something weird and chaotic to happen.

To me, this seems like a pretty robust way to play (fantasy) TTRPGs with kids: it should be fun, and easy to pick up, without requiring a lot of rules. It seems like you’d probably be able to make it as complicated or as simple as you want, more or less on the fly. It gets them rolling dice and casting spells without requiring a whole lot of prep.


  1. Honestly, given that the ruleset was designed for kids, I should look a little harder at B/X / OSE, and there’s a ton of great content for B/X. But the baseline chance of success in B/X seems a little low for most kids I’ve played with (who want to do cool things and to have a bit of a power fantasy). ↩︎

  2. What I’d really like, honestly, is a stripped down version of SWADE that’s a little bit easier for kids to pick up: no hindrances, fewer attributes, etc. And it’s pretty easy to imagine what that would look like, and there are even random blog posts describing what people have done in that direction. But I haven’t (yet) found a full ruleset. ↩︎

June 28, 2025 · 4 min · 835 words

Origins 2025

Origins 2025 is in the books; I had a decent time this year. Some of my usual standbys– a DCC game or two, a game or two of Blood on the Clocktower, some miscellaneous boardgaming, a stop off in Unpub– and some new stuff, too. I’m definitely going to add Crokinole into the rotation in future years (even if I’m not great at it), and I enjoyed the (somewhat slow) game of Necromunda I played in as well. I even really enjoyed the engine building board game I tried out: I’m not a fan of Wingspan, but I liked Undergrove a lot more. Maybe not totally my thing, but I enjoyed the mechanics and the way all of the pieces fit together, and the way the mechanics link up with the biological systems they’re trying to represent is very much something I appreciate.

And I loved getting to spend some time with and see some gamer friends of various kinds. I didn’t run into a ton of Cbus gamer friends (outside of work friends I see regularly), but I did get to chat with one non-work friend who I only seem to see at Origins now, and who seems to be doing well, which is lovely to see.

For whatever reason, it did feel like a bit of an off year, at least in some ways. In many years, there seems to be an abundance of novel TTRPG things to try, and the offerings this year seemed a bit thinner than usual. Goodman Games is still working out the kinks in their Organized Play system; I enjoyed aspects of the funnel I played in, but there were some things that didn’t really work, frankly. And the convention seemed a bit more chaotic than usual.

Maybe I’ll change my mind, but in coming years I might stick to the things that I know work well at Origins: more Blood on the Clocktower, probably some DCC, an Unpub session… Maybe I’ll branch out and do more Indie Games on Demand, or even some Pathfinder– those groups always seem to be having a lot of fun.

June 23, 2025 · 2 min · 353 words

RPG Projects 2025

I was on the plane the other day, looking through setting materials for the Forgotten Realms (pdfs of the box sets of the original Forgotten Realms and the Lands of Intrigue box), and it got me thinking about RPG projects that I have underway, and what I’m trying to get out of the hobby.

Anne Helen Peterson has an essay out today about Millennial Hobby Energy, and it’s a striking contrast to my hobbies. I like having a hobby or two– and I can get preoccupied with one, for a time, as I am currently preoccupied with M:TG– but a big part of having a hobby for me is having something to do that I don’t treat like a job. I’m a serious fan of RPGs, I think, but I don’t feel some burning need to pick up every game that comes out, or to play all of the modules recommended by Questing Beast. It’s something I do when my time and energy allow, not something that I’m forgoing sleep to pursue. In the interest of getting on to the main point of this post, I’m going to skip more ruminations in this vein, but my thoughts are almost exactly captured by Burkeman’s discussion of hobbies in Four Thousand Weeks.

In that spirit, here are the RPG projects that I have underway. I’m going to divide them up into a couple of different categories. The first category is active RPG projects, ones for which I have some unresolved things to do; the second is back pocket games, games which I’ve run and played enough that I feel like I could pick up or play them on short notice. I’ve also added someday/maybe games as a category, which are the games that I’d like to run at some point, but that I don’t feel any sense of urgency about.

Active RPG projects

  • Outposts of the Undying. I should probably be more aggressive at getting sessions of this campaign together, but I feel pretty happy where I’m at with this. I wanted a setting and a set of rules and procedures that I could use to run arbitrary OSR modules that look good, and on that front, I feel pretty happy with where things are. I need to go through my notes and make sure that I have both my setting notes, my houserules, and my DM-facing procedures documented well enough to be able to pick up and play, but I’m pretty happy with this. I feel like I can start adding in various modules and bits and bobs about the setting any time I want.
  • Schoolcraft, MI. Faute de mieux, Monster of the Week is probably my go-to PbtA game, up there with Brindlewood Bay (even though I haven’t played it a ton in the last year). The genre it’s trying to emulate is accessible to almost everyone (including me), the system is pretty easy to pick up and play, and I have a setting for it and a few mysteries that I know pretty well. Why is this an active project and not just a back pocket game? There are two big outstanding items for Schoolcraft/MotW. First, it’d be good if I incorporated some of the new MotW material into the game: I’d really like to have my players to have a static base that they can upgrade over time, a la Blades in the Dark. I think there’s good material for this in the newer MotW supplements, but I should go through it and make some choices. Second, I probably need to do some work on my setting. I’ve just hand waved a lot of it in the past, but I was distracted by the vagueness of the geography of the town in the last mystery I ran. I may actually need a slightly larger town; it probably makes sense to just steal from Kalamazoo to make a more fleshed out town. (It occurs to me as well that you could probably do a lot of great vintage Call of Cthulhu stuff in historic SW Michigan.)

Back Pocket Games

  • Brindlewood Bay. I’ve run enough sessions of Brindlewood Bay to feel like I have a pretty good handle on the system and what it’s trying to do, to a point where I can run it without a ton of preparation or provocation. I’d like to get some more books about small town New England– either tourist books or coffee table books– to use as inspo at some point, but that’s a minor to-do.
  • Dungeon Crawl Classics. For all of its lumpy bits and weirdnesses, I really like DCC. It’s a great system that does a lot of fun stuff and (mostly) gets out of the way the rest of the time. Warriors hit hard, wizards do cool wizard stuff, and so on. What’s more, its modules do a great job of getting players into the fun, cool stuff with a minimum of fuss. I’m probably going to run some DCC for some local friends in the near future, and I’m surprisingly excited about it.

Someday/maybe

  • 13th Age 2e. I’m not sure the game is totally my thing, but I like a lot of things about it. For one, something about the default setting just rubs me the wrong way; I like Midgard as a setting, but it’s a setting I find it hard to get excited about. Honestly, if I really wanted to run 13th Age, I think you could very profitably build the Birthright setting (which I do like quite a lot, and have messed around with in the past) into a campaign setting that would work for 13A (just need to make a list of the icons), with Reign for the high level political stuff. Also, imo it needs a very particular kind of group that is into both the expressive RP side of it and the crunchy mechanical bits. All of this is pretty tantalizing, honestly, but it’s not on my short list, somehow.
  • 5e/5e hacks/heroic fantasy/Shadow of the Weird Wizard. A part of me wishes I had some 5e / heroic fantasy thing in my back pocket, for those friends of mine who really enjoy that sort of thing. I’m intrigued by Nimble 5e (among others) and would certainly like to give Shadow of the Weird Wizard a fair shake. But I don’t enjoy 5e enough to try to get into a game of it, and heroic fantasy isn’t really my thing, which makes the effort to get a 5e variant or SotWW to the table kind of a stretch.

There are other games that are vaguely on my agenda, but these are the ones I’m actively thinking about.

April 9, 2025 · 6 min · 1113 words

Proactive Roleplaying and Political Agency

On something of a whim, I picked up The Gamemaster’s Handbook of Proactive Roleplaying, by Jonah and Tristan Fishel, which has been going around recently. And when I picked it up, I’m not sure I had super high hopes– maybe some interesting tips or ideas, but nothing big. But I was immediately grabbed by the central contention of the introduction, that centering our games around big, bad, looming threats from some external agent can make for unsatisfying games.

More than that, though, their discussion got me thinking about how central these tropes are to so much of popular culture; and how frequently we even frame our political lives and agency in terms of these tropes. At times, these tropes can even seem like what Arlie Russell Hochschild calls a deep story. And it got me thinking that limiting our political imaginations to this kind of narrative provides us with an impoverished way of thinking of our lives: it’s at least as meaningful to think of our lives in terms of building, of making community, of caring for each other than it is to think in terms of fighting pluckily against some mighty but implacable foe. We cede a lot of narrative ground if we assume our political opponents are brilliant omega level mutants or the Galactic Empire. And there may be value in building things that don’t slot into this narrative structure.

December 8, 2024 · 2 min · 232 words

Is Brat really a modern classic?

I’ve been a fan of Charli XCX for a while. I’m not an original True Romance fan, but was solidly with her from Sucker on, and totally love “Doing It”. With each new album that comes out, I’m always a little surprised by the critical reception… most Charli XCX albums (esp. post PC Music and Sophie) sound like Charli albums?

Like I can appreciate the fact that Brat is a rich text– and there are some great tracks on it– but are they really categorically different than what’s come before? Is this going to be an album we look back on in 10 years as an unvarnished classic? To be more concrete, “Von Dutch” has really grown on me, and there are a bunch of good songs on the album, but does “So I” show tonal range that surpasses “Forever”? Since at least How I’m Feeling Now, we’ve known that Charli can craft songs that fuse pop surface and earnest emotion– that’s one of the reasons we all like Charli, frankly.

Much as I like Brat, I have to suspect that part of the critical acclaim is because it provides so much grist for breathless internet speculation and critical commentary. And to the extent that there’s anything wrong with the album, it’s that for every earnest and direct reflection (“I think about it all the time”) there are tracks that seem to be intended as critical catnip (“Girl, so confusing”) in a way that can blunt their emotional impact– even if they do so openly.

August 10, 2024 · 2 min · 255 words

Kuang, Babel

A friend of mine urgently recommended R.F. Kuang’s Babel a little while ago, and I get the appeal and the recommendation. It’s a throwback to the halcyon days we shared as Indo-European historical linguistics nerds, and it has all of these callbacks to lots of things we were into at the time. (William Jones! Silvestre de Sacy!) And the book very eventually gathers momentum– to spoil things very slightly– with a fantasia of ill-advised violence and destruction.

The earlier parts of the book are well done, but felt a bit too sedate for my taste. One of the pleasures of books like Kim Newman’s Anno Dracula series– or, even better, Jonathan Strange and Mr. Norrell– is getting to explore a world where things are untethered from historical reality; and a world where scholars engrave silver bars with often vague magical powers instead of simply writing historical monographs feels a bit… attenuated?

More substantially, I found the book’s politics overly neat. Imperial language study, per Kuang, is inextricably bound up with imperial projects– fine, no objection there– but the villains of the book are often cartoonishly evil, doing meticulous philological research during the day and deviously plotting imperial villainy on the side. It’s just a little dumb?

I’m no huge fan of Edward Said, but one of the things that makes Orientalism a compelling text is that it takes seriously both the pleasures and perils of Orientalist texts. Said’s serious engagement with, say, Edward William Lane, makes his argument richer and more compelling– precisely because it isn’t a caricature. Babel, to my mind, feels flat in comparison with Orientalism because of the simplicity of its picture of the world. Babel isn’t alone in this; the novels of Becky Chambers, for example, feel overly pat to me in a way that undercuts their qualities.

July 27, 2024 · 2 min · 302 words